
An adventurer exploring ancient ruins accidentally falls from a cliff and explores the island’s ruins, collecting treasures while searching for a way to escape.
- Student
- Zhu Zhongyu
- Field
- Game
- Format
- Third-person action-adventure game
- Running time
- 13:19
- Engine & Tools
- Unreal Engine 5
- Genre
- Adventure
- Exhibition
- 2026 Graduation Exhibition 「VOYAGE」
Synopsis
The story is set in the late 20th century. The protagonist is an adventurer exploring ancient ruins when he is attacked by mysterious enemies and accidentally falls from a cliff while escaping. After waking up on an unknown island, he begins exploring the ruins and surrounding areas in search of a way to escape. Along the way, he faces enemies, traps, and various dangers. Eventually, he discovers a hidden treasure and successfully escapes the island, completing his adventure.
Artist's intent
This project focuses on a beginner tutorial level for a third-person action-adventure game. Players explore an unknown island and ancient ruins while learning basic mechanics such as movement, climbing, stealth, combat, interaction, and puzzles. Spatial layouts and environmental elements guide players through the level, allowing them to experience the core systems and adventure naturally.
Stills





