Dep. Game contents & Animation

About the Department
- Program
- Undergraduate program · Full-time
- Degree
- Bachelor's (Bachelor of Arts, Intensive Course)
- Affiliation
- School of Global Arts, College of Arts, Chung-Ang University
- Established
- 2018
- Campus
- Davinci Campus (Anseong, Gyeonggi-do)
The Department of Game Contents & Animation approaches games and animation as media for designing emotions and experiences. We teach the entire creative process, from ideation through experience design to implementation. In class, students work hands-on with real-time engines, interaction design, and AI-integrated production workflows, and build the ability to carry a project through to completion.
At the core of our teaching and research is content design that shapes experience. Joint courses with universities in Europe and Asia run alongside the regular curriculum, cultivating hybrid creators who work across games and animation.
Courses are built around hands-on practice centered on production and analysis. Students learn game engine-based development, 3D modeling and animation, interaction design, and story-driven content creation through repeated cycles of planning, production, and testing. GAME&ANI JAM, run by the students themselves, and special lectures by guest speakers from Nexon, NCSOFT, KRAFTON, Pixar, Sony, the Royal College of Art, and elsewhere add team experience and a feel for professional practice.
Educational Goals
Careers
Graduates go on to careers in games, animation, and interactive media. They work as game designers, 3D and technical artists, animators, cinematic artists, and interactive content developers. Their paths also lead to game engine programming, AI-based content production, character and IP development, founding independent studios, and graduate study. Recent graduates have joined game companies and research institutes in Korea and abroad, including game direction roles at overseas IT and game companies.

International Exchange
The Department is active in international exchange projects. To date, it has carried out international exchange and joint development projects with the Royal College of Art (UK), the Academy of Media Arts Cologne (Germany), Bauhaus University Weimar (Germany), the Academy of Fine Arts of Naples (Italy), El Palmeral Studio in Barcelona (Spain), the Central Academy of Fine Arts (China), the National Institute of Design (India), and Jagannath University (Bangladesh), among others. Alongside exchange student programs in Germany and Lithuania, special lectures and joint seminars with universities in Europe and Asia are held every year, and current students can be selected each semester to study as exchange students at European universities, including those in Germany. The Department of Game Contents & Animation is a full participant in an international consortium of Erasmus+, the European Union (EU) exchange program.
Erasmus+
Erasmus+ is the European Union's official program for cooperation in education and training, continuing the Erasmus program launched in 1987. The Department of Game Contents & Animation became a full partner in 2026 and belongs to a consortium of 11 universities in 8 European countries. Courses completed at partner universities in Europe are recognized as credits at the home university through the European Credit Transfer and Accumulation System (ECTS), and exchange students are selected every semester.
Partner universities
Schools we have worked with
- GermanyAcademy of Media Arts Cologne (KHM)Agreement
- GermanyBauhaus University Weimar (Bauhaus-Universität Weimar)
- LithuaniaVilnius Academy of Arts (VDA)Agreement
- United KingdomRoyal College of Art (RCA), UK
- ItalyAcademy of Fine Arts of Naples (Accademia di Belle Arti di Napoli)
- SpainEl Palmeral Studio, Barcelona (El Palmeral)
- PortugalUniversity of Beira Interior (UBI)
- ChinaCentral Academy of Fine Arts (CAFA)
- IndiaNational Institute of Design (NID), India
- IndiaAnant National University (ANU)
- BangladeshJagannath University