2026-2 SEMESTERChung-Ang University · College of Arts · School of Global Arts
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Curriculum

On site at GAME&ANI JAM 2025
Undergraduate program

Undergraduate program

The undergraduate program of the Department of Game Contents & Animation is a four-year (eight-semester) Bachelor of Arts (Intensive Course) degree program. Students move from foundation courses in Year 1 to exploration in Year 2 and advanced study in Year 3, culminating in a graduation project in Year 4. Major Foundation, Major Required and Major Elective courses are arranged by year so that students complete them step by step. Each semester, students build a body of work through project-based studios and coursework exhibitions, while joint production projects with art schools abroad and special lectures by industry professionals complement the regular curriculum.

Degree
Bachelor's (Bachelor of Arts, Intensive Course)
Program duration
4 years · 8 semesters
Course classification
Major Foundation · Major Required · Major Elective (see courses below)
Affiliation
Chung-Ang University (CAU), College of Arts, School of Global Arts · Davinci Campus

Curriculum by Year

Year 1

Foundations

Foundations

Students complete the shared School of Global Arts curriculum, centered on foundation courses such as ideation and expression, directing and storytelling.

Year 2

Explorations in Digital Arts

Explorations in Digital Arts

Regular major courses begin. Students learn 2D/3D graphics, animation and rigging, cinematic directing, game graphics, and the understanding and implementation of game engines step by step.

Year 3

Advanced Techniques

Advanced Techniques

In project-based courses such as Previsualization, Affective Game Computing and Prototype, students create works in teams or individually.

Year 4

Capstone

Capstone

Continuing their project courses, students complete their graduation projects and present them in the Graduation Exhibition and their portfolios.

Courses

YearSemester 1Semester 2
Year 1
Foundations
  • Live Croquis (1) 2Major Foundation
  • Imagination and Expression (1) 3Major Foundation
  • Ideation and Expression (1) 2School Common
  • Ideation and Expression (2) 3School Common
Year 2
Explorations in Digital Arts
  • Storytelling Design (1) 3Major Required
  • Cinematic Visual (1) 3Major Required
  • Digital Sculpting (1) 2Major Elective
  • Modeling & Rigging (1) 3Major Elective
  • Modeling & Rigging (2) 3Major Elective
  • Animation (1) 3Major Elective
  • Character Creation (1) 3Major Elective
  • Case Study (1) 3Major Elective
  • Storytelling Design (2) 3Major Required
  • Cinematic Visual (2) 3Major Required
  • Digital Sculpting (2) 2Major Elective
  • Character Creation (2) 3Major Elective
  • Case Study (2) 3Major Elective
Year 3
Advanced Techniques
  • Game Design (1) 3Major Elective
  • Game Interface Design (1) 2Major Elective
  • Visual Narrative (1) 3Major Elective
  • Previsualization (1) 3Major Elective
  • Affective Game Computing 3Major Elective
  • Interdisciplinary Production Practice (1) 2School Common
  • Game Design (2) 3Major Elective
  • Game Interface Design (2) 2Major Elective
  • Visual Narrative (2) 3Major Elective
  • Previsualization (2) 3Major Elective
  • Animation (2) 3Major Elective
  • Prototype Lab 2Major Elective
  • Interdisciplinary Production Practice (2) 2School Common
Year 4
Capstone
  • Graduation Project Workshop (1) 3Major Required
  • Graphics Engine (1) 3Major Elective
  • Project Polishing (1) 3Major Elective
  • Project Polishing (2) 3Major Elective
  • Graduation Project Workshop (2) 3Major Required
  • Graphics Engine (2) 3Major Elective

Extracurricular Programs

KHM faculty feedback session on student work
Work feedback sessions
International Exchange Development Project online joint class
International Exchange Development Project

Extracurricular programs are department programs run outside the regular curriculum. They aim to broaden students' experience of international exchange and teamwork. The International Exchange Development Project, special lectures and similar activities are registered and run as university extracurricular programs (Rainbow System).

International Exchange Development ProjectStudents from art schools in several countries form teams and create a work together over one semester, experiencing different production methods and the process of international collaboration firsthand.
Special lecturesEach semester, alongside the semester opening assembly, the Department invites speakers from the game and animation industries and from universities abroad to share their production experience and talk about careers.
GAME&ANI JAMA two- to three-day team production event organized by the Student Council. In a short time, teams complete a game or animation from planning to presentation.
Coursework Exhibitions · ExhibitionsStudents present their work to audiences at coursework exhibitions that gather each semester's work, the Graduation Exhibition, screenings and exhibitions at arts festivals, and festival booths.
Work Feedback · International WorkshopsFaculty from partner universities visit to review student work in person and give feedback.
Career counselingThrough one-on-one advising with faculty, students plan exchange study, study abroad, graduate school and career paths.

Academic information

Academic Calendar
Fall 2026 Academic Calendar →
Forms
School common forms →
Registration · Student Records
Course registration, leave of absence and return, change of major, and multiple majors are handled through the CAU Portalwithin the application periods set in the academic calendar.