
In a forgotten Macau Mazu cave, the protagonist uses a mirror to purify corrupted ruins and villagers before the fallen guardian dragon Chiwen awakens, uncovering the tragic truth behind a forbidden ritual circle.
- Student
- Cheong Kalam
- Field
- Game
- Format
- First-person soulslike game
- Running time
- 02:10
- Engine & Tools
- Unreal Engine 5
- Genre
- Action-adventure, FPS, Boss battles
- Exhibition
- 2026 Graduation Exhibition 「VOYAGE」
Synopsis
In the past an ancient temple on the rocky coast of Macau was dedicated to Mazu, the goddess who ruled over the sea and forests and protected the prosperity of the people as well as the guardian dragon deity “Chiwen.” As development left the temple abandoned, desperate villagers resorted to a forbidden ritual to forcibly awaken Chiwen. The flawed ritual absorbed centuries of accumulated resentment. The sacred statues shattered, and Chiwen corrupted into a malevolent “Evil Spirit.” As miasma engulfs the village, the protagonist is dispatched on an urgent mission to cleanse infected villagers and suppress the fallen dragon before it fully awakens.
Artist's intent
A first-person FPS Soulslike game that anchors its visual and narrative core in Macau’s Mazu culture, blending World Heritage architecture with traditional Chinese metaphysical elements. Designed to let players organically experience and understand Macau’s cultural heritage through gameplay.
Stills





