2026-2 SEMESTERChung-Ang University · College of Arts · School of Global Arts
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Slay Demons

Scene from Slay Demons
2026 · Graduation project · Wang Yige
Slay Demons

Shin Daeyujin, who has lost her memories, wakes up in a valley. With help from the Futaba sisters, she uncovers the birth secrets tied to a jade token. Player choices lead to multiple divergent endings.

Student
Wang Yige
Field
Game
Format
PC single-player game
Running time
04:39
Engine & Tools
Unity
Genre
Casual
Exhibition
2026 Graduation Exhibition 「VOYAGE」

Synopsis

After losing consciousness, Shin Daeyujin awakens in an unknown forest, remembering only the jade token linked to her birth. Rescued by the Futaba sisters — Hinata and Tsukiyo — she explores the valley to trace her true identity. As yokai spread across the land and yin‑yang practitioners hunt for the jade token, Yujin travels with the sisters to the Boundless Shrine to confront long‑buried truths. Player exploration and choices shape the story’s final outcome.

Artist's intent

“Ssangsaeng” centers on story‑led exploration. Players follow the amnesiac Shin Daeyujin as she explores an unfamiliar valley, gathers clues, and interacts with the Futaba sisters to piece together secrets of the jade token and her own origins. The work combines scene exploration, side‑quest interactions, and pivotal decision‑making, allowing players to approach the truth through their actions and experience different endings.

Stills