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School bag

Scene from School bag
2026 · Graduation project · Kim Chaerin
School bag

A first-person narrative adventure that follows a young person’s failures and life through the memories left in a backpack, as the player repeatedly explores a house in Seoul in 2008.

Student
Kim Chaerin
Field
Game
Format
PC single-player game
Running time
Play 20~30 min
Engine & Tools
Unreal Engine 5, Maya, Blender
Genre
First-person walking simulator
Exhibition
2026 Graduation Exhibition 「VOYAGE」

Synopsis

Even in a tidy home, an unsettled past lingers. In Seoul after the 2008 financial crisis, Ah-young faces repeated exam failures and job rejections, getting through each day by holding on to the words, “It’s okay.” Players explore a house filled with her memories, gathering the stories held within its objects into a schoolbag. As the memories accumulate, the schoolbag grows heavier, and the familiar home slowly transforms into something strange. Following the traces left behind, players come to understand the weight Ah-young has carried through life.

Artist's intent

Backpack explores how a person can come to define themselves as a failure under the weight of repeated pressure, expectations, and setbacks. Rather than judging someone solely by the outcome, the game aims to let players experience the burdens and emotions that accumulated along the way. By confronting and choosing from Ayoung’s memories, players are encouraged to reconsider the standards by which a person’s life is remembered and evaluated.odities consumed by the upper class.

Stills