
An animation PV that emphasizes the protagonist’s agile and elegant parkour movements, showcasing flexible motion design and sophisticated 3D character modeling.
- Student
- Zhou Bolun
- Field
- Animation
- Format
- 3D Animation
- Running time
- 01:19
- Engine & Tools
- Blender
- Genre
- Action, Character PV Animation
- Aspect ratio
- 16:9
- Exhibition
- 2025 Graduation Exhibition 「New Game+」
Synopsis
In a near-futuristic tech world, the story unfolds in a virtual tech metropolis. The protagonist is a mechanical design student. To fund her research, she ends up distributing flyers on the street. However, while handing out flyers, the girl is spotted by police drones. Nevertheless, she skillfully uses the terrain to successfully escape.
Artist's intent
As the gaming market diversifies and player demographics become more segmented, an increasing number of game developers are focusing on subculture game styles. These styles hold a significant position in Asian countries such as Japan, South Korea, and China, and are gradually gaining attention and affection from users in the global market, particularly in Europe and North America. In line with these mainstream trends in the gaming market, I aim to create a character-driven PV animation that combines stylistic excellence with technical sophistication.
Stills





